official game rules
Aetherion TCG
Command heroes, villains, relics, weapons, and world cards across the Tenfold Sky. Spend Aether, build your board, and reduce your opponent's Health to zero.
Game Objective
How to Win
Reduce your opponent's Health ❤️ from 30 to 0.
Immediate Victory
- You win immediately when your opponent reaches 0 Health.
Game Setup
Deck
30 cards
Starting Health
❤️ 30 Health
Starting Hand
✋ 3 cards
First Player
- Player 1 starts with 3 cards.
Second Player
- Player 2 starts with 4 cards.
Aether Resource System
Aether is used to play cards.
Each Turn
- Gain +1 Aether.
- Maximum = 10 Aether.
Example
- Turn 1 → 1 Aether
- Turn 5 → 5 Aether
- Turn 10 → 10 Aether
Unused Aether
Unused Aether is lost each turn.
Turn Structure
Each turn follows this order:
Draw Phase
Draw 1 card.
Play Phase
Play units, weapons, relics, and use abilities.
Attack Phase
Units attack once per turn. Choose targets manually.
End Phase
Effects trigger, including Burn, Void, and other end-of-turn effects.
Board Limits
Units
Up to 5 Units.
Weapon
1 Weapon.
Relic
1 Relic.
World Card
1 World card active.
Shared World
World cards are active globally.
Card Types
⚔️ Units
- Have ⚔️ Attack and ❤️ Health.
- Stay on board until destroyed.
🗡️ Weapons
- Equip to your hero.
- Allow your hero to attack.
- Have Durability.
- Lose 1 durability per attack.
✨ Relics
- Passive effects.
- Stay in play permanently.
🌍 World Cards
- Only one active globally.
- Replaces previous world.
Combat Rules
Attacking
- Units attack once per turn.
- Damage is exchanged.
Combat Example
4⚔️ hits 3❤️ → destroyed.
Targeting Priority
If the enemy has Guard units, you must attack them first.
Keywords & Effects
🔥 Burn
- Takes 1 damage at end of turn.
- Lasts 2 turns.
- Stacks damage, resets duration.
❄️ Freeze
- Cannot attack or use abilities.
- Lasts 1 turn.
☠️ Void
- Takes 1 damage each turn.
- Permanent.
- Cannot stack or increase.
⚡ Haste
- Can attack immediately.
🛡️ Guard
- Units with Guard must be attacked first.
- Enemy units cannot attack other targets while a Guard unit is present.
- Once all Guard units are destroyed, normal targeting resumes.
🌫️ Stealth
- Cannot be targeted until it attacks.
🔇 Silence
- Removes all abilities permanently.
💥 Destroy
- Instantly removes a unit.
- Only works if the unit has 3 or less health.
📜 Draw
- Draw cards from your deck.
✨ Summon
- Creates a unit on your board.
- Permanent until destroyed.
🌀 Echo
- Creates a copy of itself.
- Copy has -1/-1 stats.
❤️ Heal
- Restores health instantly.
Weapon Rules
Hero Attack
Hero can attack using weapon.
Durability
Each attack reduces durability by 1.
Destroyed Weapon
Weapon is destroyed at 0 durability.
World Rules
Only One World
Only one world can exist.
Replacement
Playing a new world replaces it.
Shared Effects
World effects apply to both players.
No Confusion Zone
Effects
- Effects resolve immediately unless stated otherwise.
- “On Play” triggers instantly when played.
- “On Attack” triggers when attacking.
Timing
- “Passive” is always active.
- “End of Turn” happens after all actions finish.
Limits
Units
Max 5 units per player.
Weapon
Max 1 weapon.
Relic
Max 1 relic.
World
Max 1 world.
Deck Building Rules
Deck Size
- Minimum: 30 cards.
- Maximum: No limit.
- Recommended: 30–40 cards.
Max Copies Per Card
- Common / Uncommon / Rare: 2 copies.
- Legendary / Mythic: 1 copy.
Tie Condition
If both players reach 0 Health
The game is a draw.
Beginner Quick Start
Use this simple path for your first game:
“The Veil is breaking. Ten realms collide.Aetherion Axis: Tenfold Sky Universe
Only one force can decide what remains.”