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October 3-7 | Starting at $500official game rules
🎴 AETHERION TCG — OFFICIAL RULES (v1.0)
🌌 GAME OBJECTIVE
Reduce your opponent’s Health (❤️) from 30 → 0.
You win immediately when:
Your opponent reaches 0 Health
🧱 GAME SETUP
Each player needs:
🃏 Deck: 30 cards
❤️ Starting Health: 30
✋ Starting Hand: 3 cards
🔄 First Player Rule
Player 1 starts with 3 cards
Player 2 starts with 4 cards
🔷 AETHER (RESOURCE SYSTEM)
Aether is used to play cards.
Each turn:
Gain +1 Aether
Max = 10 Aether
Example:
Turn 1 → 1 Aether
Turn 5 → 5 Aether
Turn 10 → 10 Aether
Unused Aether is lost each turn.
🔁TURN STRUCTURE
Each turn follows this order:
1. Draw Phase
Draw 1 card
2. Play Phase
You may:
Play units
Play weapons
Play relics
Use abilities
3. Attack Phase
Units attack once per turn
Choose targets manually
4. End Phase
Effects trigger (Burn, Void, etc.)
🪖 BOARD LIMITS
Each player can have:
Up to 5 Units
1 Weapon
1 Relic
1 World card active (shared)
⚔️ CARD TYPES
🪖 Units
Have ⚔️ Attack and ❤️ Health
Stay on board until destroyed
🗡️ Weapons
Equip to your hero
Allow your hero to attack
Have Durability (🛡️)
Lose 1 durability per attack
🔮 Relics
Passive effects
Stay in play permanently
🌍 World Cards
Only ONE active globally
Replaces previous world
⚔️ COMBAT RULES
Attacking
Units attack once per turn
Damage is exchanged
Example:
4⚔️ hits 3❤️ → destroyed
Targeting Priority
If enemy has 🛡️ Guard units:
You MUST attack them first
🧠 KEYWORDS & EFFECTS
🔥 Burn
Takes 1 damage at end of turn
Lasts 2 turns
Stacks damage, resets duration
❄️ Freeze
Cannot attack or use abilities
Lasts 1 turn
☠️ Void
Takes 1 damage each turn
Permanent
Cannot stack or increase
⚡ Haste
Can attack immediately
🛡️ Guard
Must be attacked first🛡️ Guard (FINAL DEFINITION — PRINT THIS)
Guard
• Units with Guard must be attacked first
• Enemy units cannot attack other targets while a Guard unit is present
• Once all Guard units are destroyed, normal targeting resumes
🕶️ Stealth
Cannot be targeted until it attacks
🔇 Silence
Removes all abilities permanently
💀 Destroy
Instantly removes a unit
Only works if unit has 3 or less health
📜 Draw
Draw cards from your deck
📣 Summon
Creates a unit on your board
Permanent until destroyed
🔁 Echo
Creates a copy of itself
Copy has -1/-1 stats
❤️ Heal
Restores health instantly
🗡️ WEAPON RULES
Hero can attack using weapon
Each attack reduces durability by 1
Weapon is destroyed at 0 durability
🌍 WORLD RULES
Only ONE world can exist
Playing a new one replaces it
Effects apply to BOTH players
⚠️ IMPORTANT RULES (NO CONFUSION ZONE)
✅ Effects resolve immediately unless stated otherwise
✅ “On Play” = triggers instantly when played
✅ “On Attack” = triggers when attacking
✅ “Passive” = always active
✅ “End of Turn” = after all actions finish
❌ LIMITS
Max 5 units per player
Max 1 weapon
Max 1 relic
Max 1 world
🧠 DECK BUILDING RULES
Minimum: 30 cards
Maximum: No limit (recommended 30–40)
Max copies per card:
Common/Uncommon/Rare: 2 copies
Legendary/Mythic: 1 copy
⚖️ TIE CONDITION
If both players reach 0 Health:
The game is a draw
🧪 BEGINNER QUICK START
Draw 3 cards
Gain 1 Aether
Play a unit
Attack when possible
Reduce opponent to 0
🔥 FINAL NOTE
“The Veil is breaking. Ten realms collide.
Only one force can decide what remains.”