official game rules

Official Game Rules v1.0

Aetherion TCG

Command heroes, villains, relics, weapons, and world cards across the Tenfold Sky. Spend Aether, build your board, and reduce your opponent's Health to zero.

❤️ 30 Starting Health ✋ 3 Card Opening Hand ✨ Aether Resource System ⚔️ Units, Weapons, Relics & Worlds

Game Objective

How to Win

Reduce your opponent's Health ❤️ from 30 to 0.

Immediate Victory

  • You win immediately when your opponent reaches 0 Health.

Game Setup

Deck

30 cards

Starting Health

❤️ 30 Health

Starting Hand

✋ 3 cards

First Player

  • Player 1 starts with 3 cards.

Second Player

  • Player 2 starts with 4 cards.

Aether Resource System

Aether is used to play cards.

Each Turn

  • Gain +1 Aether.
  • Maximum = 10 Aether.

Example

  • Turn 1 → 1 Aether
  • Turn 5 → 5 Aether
  • Turn 10 → 10 Aether

Unused Aether

Unused Aether is lost each turn.

Turn Structure

Each turn follows this order:

1

Draw Phase

Draw 1 card.

2

Play Phase

Play units, weapons, relics, and use abilities.

3

Attack Phase

Units attack once per turn. Choose targets manually.

4

End Phase

Effects trigger, including Burn, Void, and other end-of-turn effects.

Board Limits

Units

Up to 5 Units.

Weapon

1 Weapon.

Relic

1 Relic.

World Card

1 World card active.

Shared World

World cards are active globally.

Card Types

⚔️ Units

  • Have ⚔️ Attack and ❤️ Health.
  • Stay on board until destroyed.

🗡️ Weapons

  • Equip to your hero.
  • Allow your hero to attack.
  • Have Durability.
  • Lose 1 durability per attack.

✨ Relics

  • Passive effects.
  • Stay in play permanently.

🌍 World Cards

  • Only one active globally.
  • Replaces previous world.

Combat Rules

Attacking

  • Units attack once per turn.
  • Damage is exchanged.

Combat Example

4⚔️ hits 3❤️ → destroyed.

Targeting Priority

If the enemy has Guard units, you must attack them first.

Keywords & Effects

🔥 Burn

  • Takes 1 damage at end of turn.
  • Lasts 2 turns.
  • Stacks damage, resets duration.

❄️ Freeze

  • Cannot attack or use abilities.
  • Lasts 1 turn.

☠️ Void

  • Takes 1 damage each turn.
  • Permanent.
  • Cannot stack or increase.

⚡ Haste

  • Can attack immediately.

🛡️ Guard

  • Units with Guard must be attacked first.
  • Enemy units cannot attack other targets while a Guard unit is present.
  • Once all Guard units are destroyed, normal targeting resumes.

🌫️ Stealth

  • Cannot be targeted until it attacks.

🔇 Silence

  • Removes all abilities permanently.

💥 Destroy

  • Instantly removes a unit.
  • Only works if the unit has 3 or less health.

📜 Draw

  • Draw cards from your deck.

✨ Summon

  • Creates a unit on your board.
  • Permanent until destroyed.

🌀 Echo

  • Creates a copy of itself.
  • Copy has -1/-1 stats.

❤️ Heal

  • Restores health instantly.

Weapon Rules

Hero Attack

Hero can attack using weapon.

Durability

Each attack reduces durability by 1.

Destroyed Weapon

Weapon is destroyed at 0 durability.

World Rules

Only One World

Only one world can exist.

Replacement

Playing a new world replaces it.

Shared Effects

World effects apply to both players.

No Confusion Zone

Effects

  • Effects resolve immediately unless stated otherwise.
  • “On Play” triggers instantly when played.
  • “On Attack” triggers when attacking.

Timing

  • “Passive” is always active.
  • “End of Turn” happens after all actions finish.

Limits

Units

Max 5 units per player.

Weapon

Max 1 weapon.

Relic

Max 1 relic.

World

Max 1 world.

Deck Building Rules

Deck Size

  • Minimum: 30 cards.
  • Maximum: No limit.
  • Recommended: 30–40 cards.

Max Copies Per Card

  • Common / Uncommon / Rare: 2 copies.
  • Legendary / Mythic: 1 copy.

Tie Condition

If both players reach 0 Health

The game is a draw.

Beginner Quick Start

Use this simple path for your first game:

Draw 3 cards
Gain 1 Aether
Play a unit
Attack when possible
Reduce opponent to 0
“The Veil is breaking. Ten realms collide.
Only one force can decide what remains.”
Aetherion Axis: Tenfold Sky Universe