October 3-7  |  Starting at $500

official game rules

🎴 AETHERION TCG — OFFICIAL RULES (v1.0)

🌌 GAME OBJECTIVE

Reduce your opponent’s Health (❤️) from 30 → 0.

You win immediately when:

  • Your opponent reaches 0 Health

🧱 GAME SETUP

Each player needs:

  • 🃏 Deck: 30 cards

  • ❤️ Starting Health: 30

  • Starting Hand: 3 cards

🔄 First Player Rule

  • Player 1 starts with 3 cards

  • Player 2 starts with 4 cards

🔷 AETHER (RESOURCE SYSTEM)

Aether is used to play cards.

Each turn:

  • Gain +1 Aether

  • Max = 10 Aether

Example:

  • Turn 1 → 1 Aether

  • Turn 5 → 5 Aether

  • Turn 10 → 10 Aether

Unused Aether is lost each turn.

🔁TURN STRUCTURE

Each turn follows this order:

1. Draw Phase

  • Draw 1 card

2. Play Phase

You may:

  • Play units

  • Play weapons

  • Play relics

  • Use abilities

3. Attack Phase

  • Units attack once per turn

  • Choose targets manually

4. End Phase

  • Effects trigger (Burn, Void, etc.)

🪖 BOARD LIMITS

Each player can have:

  • Up to 5 Units

  • 1 Weapon

  • 1 Relic

  • 1 World card active (shared)

⚔️ CARD TYPES

🪖 Units

  • Have ⚔️ Attack and ❤️ Health

  • Stay on board until destroyed

🗡️ Weapons

  • Equip to your hero

  • Allow your hero to attack

  • Have Durability (🛡️)

Lose 1 durability per attack

🔮 Relics

  • Passive effects

  • Stay in play permanently

🌍 World Cards

  • Only ONE active globally

  • Replaces previous world

⚔️ COMBAT RULES

Attacking

  • Units attack once per turn

  • Damage is exchanged

Example:

  • 4⚔️ hits 3❤️ → destroyed

Targeting Priority

If enemy has 🛡️ Guard units:

  • You MUST attack them first

🧠 KEYWORDS & EFFECTS

🔥 Burn

  • Takes 1 damage at end of turn

  • Lasts 2 turns

  • Stacks damage, resets duration

❄️ Freeze

  • Cannot attack or use abilities

  • Lasts 1 turn

☠️ Void

  • Takes 1 damage each turn

  • Permanent

  • Cannot stack or increase

Haste

  • Can attack immediately

🛡️ Guard

  • Must be attacked first🛡️ Guard (FINAL DEFINITION — PRINT THIS)

    Guard
    • Units with Guard must be attacked first
    • Enemy units cannot attack other targets while a Guard unit is present
    • Once all Guard units are destroyed, normal targeting resumes

🕶️ Stealth

  • Cannot be targeted until it attacks

🔇 Silence

  • Removes all abilities permanently

💀 Destroy

  • Instantly removes a unit

  • Only works if unit has 3 or less health

📜 Draw

  • Draw cards from your deck

📣 Summon

  • Creates a unit on your board

  • Permanent until destroyed

🔁 Echo

  • Creates a copy of itself

  • Copy has -1/-1 stats

❤️ Heal

  • Restores health instantly

🗡️ WEAPON RULES

  • Hero can attack using weapon

  • Each attack reduces durability by 1

  • Weapon is destroyed at 0 durability

🌍 WORLD RULES

  • Only ONE world can exist

  • Playing a new one replaces it

  • Effects apply to BOTH players

⚠️ IMPORTANT RULES (NO CONFUSION ZONE)

✅ Effects resolve immediately unless stated otherwise

✅ “On Play” = triggers instantly when played

✅ “On Attack” = triggers when attacking

✅ “Passive” = always active

✅ “End of Turn” = after all actions finish

LIMITS

  • Max 5 units per player

  • Max 1 weapon

  • Max 1 relic

  • Max 1 world

🧠 DECK BUILDING RULES

  • Minimum: 30 cards

  • Maximum: No limit (recommended 30–40)

  • Max copies per card:

    • Common/Uncommon/Rare: 2 copies

    • Legendary/Mythic: 1 copy

⚖️ TIE CONDITION

If both players reach 0 Health:

  • The game is a draw

🧪 BEGINNER QUICK START

  1. Draw 3 cards

  2. Gain 1 Aether

  3. Play a unit

  4. Attack when possible

  5. Reduce opponent to 0

🔥 FINAL NOTE

“The Veil is breaking. Ten realms collide.
Only one force can decide what remains.”